![]() ![]() I can only guess that this is a result of budget limitations. Additionally, while the main character has very vocal thoughts, especially when interacting with objects, you’ll never actually hear her speak to characters during dialogue, which, again, is a bit odd. When talking to several characters, you’ll notice they don’t move their mouths at all, which I found a bit weird, but not too distracting. The first is the odd lack of lip-syncing despite all characters being fully voiced. Players will often have to rely on the several map stands littered around the area to know where you are and how to get to your destination.Īside from that, the game also has some inconsistencies that, while not entirely negative, can be a bit jarring. ![]() Players constantly need to get down from their bike while traveling to check the in-game map on their journal, which also isn’t much help as it lacks any markers or indicator of where you are. While the game’s lack of markers and listed objectives allow players to fully take in and explore their surroundings, moving from one point of interest to another is sometimes frustrating, especially if you aren’t paying attention. However, I also quickly learned that this traversal method has its good and bad sides. The bike controls well and is highly convenient, as it can be easily returned to the player when separated from them with the push of a button. Players will also traverse from place to place with their reliable bicycle. Players use it to take pictures of every notable thing around them, gather clues, show characters pictures to unlock additional dialogue, and add entries to their journal. These elements include a polaroid camera with tons of filters and adjustments. When not immersing themselves in the game’s story, players will also keep busy with the game’s few gameplay elements that help in their quest to preserve memories. The simple goal of recording the Season, preserving memories, and learning new things is an excellent motivator for players to explore every well-crafted element the game has to offer. Season’s narrative is perhaps the best aspect of the game. That is why some characters tend to cling to the current Season. We learn that there have been many past Seasons.but unlike traditional seasons, the changing of Seasons in the game affects people in several ways, particularly their memories. Without spoiling too much, it essentially means the end of one area or period and the beginning of another. On the other hand, the changing of the Season is a lot more vague. By talking to the people you meet and learning about their own past, you affect and unlock the memories and experiences of the main character. The former is explored by interacting with the aforementioned crystals, which hold memories of several people now gone. The story puts a heavy emphasis on memories and the changing of Seasons. They’ll also learn several lore details about the game’s world, such as a highly impactful war, illnesses that affect the memory, and even fantastical elements like several gods that were once worshiped and memory-holding crystals. On their journey to record the “Season,” players will meet several interesting characters who all have their own stories to tell and painful memories to relive and come to terms with. The game begins by letting players know the whole event is actually a retelling of the woman’s journey and experiences from the past via her journal, which is now in the hands of a reader in the future. ![]() Upon completing the ritual, the woman heads out to discover new things, meet new people, learn about the history of the world, and collect memories before the coming of a seemingly cataclysmic event known as the next “Season.”Īs a narrative-driven title, Season is chock full of story details, dialogue, lore, and much more, most of which are excellently executed. Before heading out, however, she performs a peculiar ritual with her mother in order to create a pendant for protection by sacrificing her memories. After recently losing her father, she decides to venture to the outside world for the first time ever. Season: A Letter to the Future is developer Scavenger Studio’s upcoming indie adventure game that follows an unnamed young woman from a secluded village. ![]()
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