![]() ![]() ![]() ![]() One button shoots, one dashes, and one jumps. This techique is used in many other games too, like in Shadow of the Beast, and surely one boss + music could be loaded quickly enough.Īnd about the controls the SNES version uses 3 buttons of the gamepad. But of course we could do the backgrounds like they're done in Turrican 2 copper skies and other cool tricks.Īnd if necessary (as it well might be) the levels could be split in two parts, with the level bosses and boss music loaded separately once the player reaches them. And this too is a good thing for our 16 colors, because the sprites and the background can use the same colors without any fear of sprites being lost in the background gfx.Īlthough as you can see in the mockups I removed all extra background stuff like clouds and parallax layers, only sprites and foreground objects remain.but I imagine this is how a potential conversion would need to be done the backgrounds in the SNES version have so much stuff in them that the Amiga would just run out of memory and disk space and all the parallax layers would slow the game down. And on the Amiga, if we use blitter objects (bobs) for all game sprites, then 16 colors in the same sprite is possible right?Īnd because the sprites are cartoonish and have a black outline around them, they stand out really well from the background. But to my surprise this is not the case, in fact it has the opposite effect: the multi-colored sprites ALLOW us to use the entire 16 color palette that we have, and the results look great, as you can see from the color edit mockups I made. Most sprites in MMX are colored by a mix many different colors, and at first they might seem too "high color" for a 16 color palette. Every major color is included, at the price of having only two grays, but the browns and the other colors can be used to support the grays if needed. And it's in fact just 15 colors, because I reserved one color for the sprite/bob transparency. The palette that I made is able to re-produce the "color athmosphere" of the SNES version quite nicely. So just for fun I made some palette conversion tests, check it out.įrom these mockups you can see that it is possible to convert the graphics to 16 colors without any major quality loss. Because if the standard Amiga is capable of Turricans and other awesomeness, surely Megaman X should also be possible? Players need to go through a lot of difficulties to be able to receive the full power to fight the Boss.This question has been circling in my mind for a long time: could the SNES Megaman X be possible to make on the Amiga? And I mean the basic Amiga 500, with 1 MB RAM. But players can only receive parts in different stages to combine into a complete armor. In the game, there is an armor to improve the strength and defense of the player. Players can use the power of this Boss to attack and destroy the other Boss. When the player defeats the Boss, they will receive their strength to continue fighting. When the player faces the Boss, it will be challenging to win because they are equipped with a lot of powerful weapons. When the player kills all normal monsters, the player will have to confront the Boss to win. In it, there are many different monsters to attack the player, and the player must destroy them to continue the game. In this game, there will be many different stages for players to explore. This game quickly received a large number of players to be able to become one of the greatest on SNES. The game that started it all was Mega Man X, which was first released in 1993 on the SNES platform. Among them, there are many renowned game parts, but today let’s talk about the game that laid the foundation for all. This series has been developed into a lot of different game parts for players to experience. Among the many games that have been released, Mega Man X is probably one of the most famous names. Therefore, there was a much smaller series of Mega Man that were born for players to experience. This has become the driving force for Capcom and the game’s creative team to continue developing this game for players to experience. At first, it was not overly focused, but when it debuted, it was liked by many players. In the early days of its launch, the game’s creative team had to work with a minimal amount of funding to create the game. Mega Man is one of the legendary series released by Capcom, and it quickly became viral. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |